The free arcade
The default way in, and the way most people stay.
- Every cabinet in the line-up
- Daily challenge
- Global and weekly leaderboards
- Full offline play
A mobile arcade — phones, one thumb, anywhere
Classic arcade games built for ninety-second runs. No loading screen, no tutorial, no signal needed.
GAME ON ARCADE is one app holding a whole line of arcade mini-games — the dodge-and-weave kind, the one-more-go kind, the kind you understood in the first three seconds and spent a year getting good at. Tap a cabinet on the front screen and you are already playing. There is no lobby, no energy meter counting you down, no video you have to sit through before the first life.
Every game is cut to the same shape: portrait, one thumb, a run that ends in about a minute and a half. That is a train stop, a kettle, a queue. Lose, and the restart button is under your thumb before the score has finished counting up — which is the whole point of an arcade and the thing most phone games forgot.
The run is the unit. The score is the reason. Everything else we left out.
Front screen to first life with nothing in between. Pick a cabinet, go. Rules are learned by playing, not by reading.
Basement, tunnel, flight mode — every game plays with no connection at all. Scores queue up on the device and sync themselves next time you have signal.
Each game keeps its own ladder, and the ladder resets so a good week still counts for something. Your personal best sits on the board next to the global one.
Same cabinet, one twist: faster gravity, no brakes, one life. Everybody gets the same twist on the same day, so the scores are comparable.
Portrait, thumb-reach controls, nothing hidden behind a corner tap. Playable standing up on a moving bus — that was the test we designed against.
Cabinet art, a run in progress, and the board at the end of it.
Everything below sits in the same app — nothing is a separate download.
The default way in, and the way most people stay.
For players who want the run-restart-run loop with nothing in the gap.
One cabinet, one ruleset, a ladder that closes Sunday night.
Custom cabinets, branded challenge days and early builds for streams — this is what the enquiry form is for.
Free to play with optional in-app purchases. No purchase changes a score, a ladder position or a challenge result.
A long session is easy to design and hard to start. A short one is the opposite. Getting a game to be worth opening for ninety seconds means the first second has to be readable, the fifth has to be hard, and the ending has to feel like your fault — otherwise nobody presses restart.
So the games get cut back rather than built up. One input. One failure state. A score that climbs fast enough to watch. If a feature makes the run longer without making it tenser, it does not ship.
The same thinking runs through the rest of the app. The ladders reset because an all-time board is a wall, not a target. The daily challenge changes one rule and no more, because a familiar cabinet with a strange gravity is funnier than a brand-new game nobody has learned. Offline is not a mode you switch on — it is simply how the games work, with the network used only to carry scores home.
That is the whole design brief, and we will happily argue about it with anyone who gets in touch.
Yes. Every cabinet, the daily challenge and your personal bests run entirely on the device. Leaderboard positions update the next time the app sees a connection; your scores are not lost in the meantime.
They remove the ad break between runs and add cosmetic cabinet skins and run replays. They do not add lives, continues, score multipliers or anything that would move you up a ladder.
You can play the whole arcade without one. A profile is only needed if you want your scores to follow you to another device and show on the global boards under a name.
Early access builds, creator and streamer collaborations, branded challenge days, press questions, and bug reports detailed enough that we can reproduce them. It reaches the team directly rather than a support queue.
Early access, a collab, a bug you can reproduce, or an argument about game design — send it here.
Someone from the team will get back to you shortly.
Collabs, early builds, press, bug reports — one form, straight to the team.
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